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by speedplane 3142 days ago
Making games more addictive is not really all that "evil" or "reprehensible". It's not much different from making them more fun.

What does need work is their messaging. Suggesting they can control users does not sit well. Instead, they could suggest they make games so much more fun, users boost in-game time.

They need a lesson on marketing and messaging, the idea itself is fine.

3 comments

What's your take on gambling addiction?

Frankly, I feel bad that we are piling the heat on to this company. I think a lot of the people in this thread are frustrated and upset, and don't know where to apply their energy to start solving the problem that they are upset about. I am one of them; I had a very visceral reaction to the OP.

But I think this is a good wake up call for just how angry and frustrated we all are. We should be thanking this company for putting us over the edge. How many of the posters here railing against addictive media checked Instagram or Facebook in the same hour that they read this post? Time to start putting our money where our mouth is.

> Making games more addictive is not really all that "evil" or "reprehensible".

Considering the amount of behavioral science being used to accomplish this, it's actually quite "evil".

As much as we humans fancy our intellect and "free will", we are still just very predictable biological automatons. Put us in a very well designed skinner-box, and we gonna be pushing that button until our body rots away without us even noticing.

There is a very fine line between making something "engaging", for the sake of building something exciting, and making something "engaging" for the sake of keeping "engagement going".

> It's not much different from making them more fun.

I've played quite a few games that were addictive but not fun. The difference is hard to spot when you're in the middle of it, but stark from the outside. Typically they start off being plain fun to draw you in, and then gradually segue into addictive after a few hours to keep you there.

Addictive games are often fun, I didn't say necessarily fun.

But that wasn't my point. My point is that it's not terribly evil to make a game addictive. Addictive qualities are only bad to the extent that the addictive thing hurts you (e.g., smoking, drugs). These games are all pretty harmless.

No, addiction is never harmless. If you have never been addicted to anything, it is difficult to empathize or understand.

That doesn't mean it is wrong for a game to become addicting because it is so damn fun it just happens to become addicting. What is beyond despicable to me is to create a game that deliberately manipulates the human mind to become addicting without being of any real value.

If nothing else, it's a matter of opportunity cost. You are stealing attention away from hobbies, friends, family, and more likely, more wholesome forms of entertainment, possibly even more intelligent video games. Through in-app purchases you are funneling people's income from their bank accounts to yours and your employees'. This is fine when people are making a choice to waste their resources, but when you take people's choice away by addicting them, then you are effectively enslaving them.

Imho certain personalities are more keen on this than others. I've seen it getting called "a propensity to compulsion", which is a very fitting way to put it.