|
|
|
|
|
by mattnewport
3155 days ago
|
|
I went back and forth over email with Jonathan Blow a while back and my opinion is that C++ is moving in a direction where it addresses most of his concerns about its suitability for game programming, though he doesn't agree. I wrote a few blog posts elaborating on why, starting with: http://blog.mattnewport.com/why-c17-is-the-new-programming-l... I should revisit the topic in light of the latest progress with C++ and to correct some errors in those posts but I continue to believe that C++ is getting better as a language for games. There is a somewhat legitimate argument that C++ is too complex but I don't believe you can make a convincing case that it justifies creating a whole new language (which will inevitably come with its own quirks, idiosyncracies and complexities) rather than engaging with the development of C++ itself. |
|