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by mattnewport
3152 days ago
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I don't think we disagree on much. Jonathan Blow is of the opinion that what games programmers need is a new language designed from scratch, in part because he believes the most viable (and dominant) language used for games, C++, is irredeemably complex. I recognize that there are complexities to C++ but I'm of the opinion that it's been getting better and will continue to do so for games development and that the new features in practice are making the language simpler to use even if technically they are making it "more complex" in the sense of having more features. The tooling is also getting better, despite the complexity, and Clang has played a big part in that. The case for switching to a different language is not compelling to me, especially to a completely new language rather than something with some track record. |
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