|
|
|
|
|
by anfractuosity
3170 days ago
|
|
Also http://www.thecrowbox.com/ were they apparently trained captive crows to pickup coins in return for food, there's also a TED talk the guy behind it gave. I've briefly looked at the 'Crowded Cities' page, I'm still not sure how the crows realise they get food though for cigarette butts? Does it rely on them randomly dropping something in the pot, and then getting food and continuing to do it? |
|
I wonder if humans could bootstrap the process by modeling the behaviour? Crows are supposed to be mega-smart, so maybe they'd pick up on that and emulate us.
Maybe you could start by having a bin of 'butts next to the Crowbar so they can get some early, quick reinforcement, then when they run out they'll move on to harder challenges.
Is there someone here who's done enough video game design that they could comment on how lessons learned from training / reinforcing players in games could be leveraged here?