|
|
|
|
|
by MikeTheGreat
3162 days ago
|
|
I was wondering that too.
My brief reading of the web page didn't reveal anything, but I might have missed it. I wonder if humans could bootstrap the process by modeling the behaviour? Crows are supposed to be mega-smart, so maybe they'd pick up on that and emulate us. Maybe you could start by having a bin of 'butts next to the Crowbar so they can get some early, quick reinforcement, then when they run out they'll move on to harder challenges. Is there someone here who's done enough video game design that they could comment on how lessons learned from training / reinforcing players in games could be leveraged here? |
|