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by amarsahinovic
3183 days ago
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GDScript will not be replaced in 3.0 but they will add support for other languages, like C#. Personally, I find GDScript quite OK since you can treat it just like Python, and I think there are some interfaces that enable you to use real Python in Godot (check out their blog). |
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I tried to find this out, but the one "benchmark" I found was somewhat dubious. The Godot documentation claims that GDScript has all sorts of advantages over using other scripting languages that sound qualitatively superior, but it lacks quantitative comparisons.