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by thehardsphere
3185 days ago
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That looks like a nice way to add support for other libraries or optimize certain operations. But I'm more interested in a comparison between dynamic languages for quickly writing game logic. It's a pattern that seems fairly common (e.g. with Lua or Python bolted onto C/C++) and Godot's implementation of that idea is very unusual. They claim benefits for it, I'm curious if those benefits actually pay off in some quantitative fashion. |
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