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by Jasper_
3207 days ago
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> It's a higher level API As the title of the post asks: "I don't know who the Web Audio API is designed for". The high-level nodes are not featureful enough for professional audio production, and too slow and underspecified for game engines like FMOD / Wwise. The low-level bits fall somewhere between impractical, deprecated, and useless. Who is it designed for? |
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Plug a few oscillators into each other and you have an FM synth. Feed delays into each other, etc, etc. You can do that in a few lines of code with no dependencies.
To me, that's a huge potential audience.
If you want a array of samples and depend on dozens of JS libs for functionality, well, I'm sure the AudioWorkers will catch up eventually.