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by symstym
3196 days ago
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The ability to build primitive synths in a few lines of code (w/o library dependencies) is fine and well, but should not have been a priority for becoming a web standard. What's desperately needed is a well-designed low-level API. That could have been done years ago, and then if there was still sufficient demand for built-in nodes, those could have been added later. As far as potential audience, in the time I've spent lurking in the Web Audio community, it seems like developers fall into one of two camps: 1) building toy projects for their own edification/learning, and happy to have the Web Audio API 2) trying to build a serious product (DAW, game, whatever) and super frustrated with the API. It seems pretty clear to me that end-users would be much better off if camp 2 had a good low-level API to work with.. camp 1 is not making much that gets used by end-users. > It's not "serious business" but this is the browser after all. Modern JS performance is actually quite good, and WebAssembly is only going to make it better. I think you underestimate the potential of audio processing in the browser. > It's like a modular synthesiser. I own hardware modular synths, and I built a proof-of-concept modular synth environment using the Web Audio API (https://github.com/rsimmons/plinth). The API makes it hard to build even simple things like well-behaved envelope generators or pitch quantizers. So even if you viewed the API as a sort of code-level modular synth environment, it's pretty unsuited to anything beyond trivial use cases. The browser-based experimental/modular audio stuff that has any traction (e.g. https://github.com/charlieroberts) doesn't use the built-in nodes for these reasons. |
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