| Yet again I'm amazed by blenders progress. I've been a 'hobby 3d artist' for the past decade and find it incredibly useful in my full time job (front end dev). Blender to me is a shining example of an open source project that seems to constantly improve and give the proprietary apps like 3ds max and maya a run for their money. While the learning curve for blender can be fairly steep, once you get over that hump, it's an absolute joy to use. A lot of people struggle with the UI, but once you 'get it', it becomes an incredibly fluid and well thought out interface. It still has it's quirks, but as far as 3D packages go, the UI is actually really great. This update adds lots of things that I have been waiting for. Shadow catchers with cycles has always been possible, but it required a fairly obtuse method to get there. The denoiser for cycles as well in an incredibly nice feature and works incredibly well. The PBR shader is also a real joy to use. Coupled with a decent set of textures, PBR shaders make shading a seriously fun activity. Although it's nothing new (in the industry) it's really nice to have it in blender. A real asset to any designers toolkit. |