except the pixels are in a linear framebuffer, the fizzlePixel(x, y) function has a multiplication by 320 in it to calculate the address in the buffer.
so you could skip both the modulo and the mul if you go straight for obtaining a random shuffled framebuffer index.
unless maybe fizzlePixel does additional bookkeeping for some purpose.
so you could skip both the modulo and the mul if you go straight for obtaining a random shuffled framebuffer index.
unless maybe fizzlePixel does additional bookkeeping for some purpose.