| > it's amazing that Valve continues to ignore it Valve isn't a monolithic entity nor a top-down controlled company though. This argument doesn't reflect how they make decisions. They have spoken on a few related points in the past: * Their projects often change dramatically during development, even being scrapped or started over again from scratch (Half-Life is a rework of a scrapped project, Team Fortress 2 was completely rebooted) * They prefer not to talk at all about things that are very hyped because they believe it's more painful to the community to go through those twists and turns than have radio silence * If they aren't happy with the quality of something they produce it doesn't see the light of day, rather than release something that isn't great * For it to happen requires enough people within the company to decide to work on it, and see it through |
This is very important. If HL would have been a EA game, you would have had it years ago. And it would have sucked, but everybody would have bought it and EA would have made bank.
Valve cares. Sometimes that means you will not have what you want, because they know they can't provide it.