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by gdl 5816 days ago
Neat demo, bad Tetris. As far as I can tell, you can only rotate one direction (use the up arrow), and fast-dropping instantly drops and locks the piece, so you have to wait ten seconds for it to slooowly drop if you want to slide it underneath another piece.

(Yeah, I know, I'm missing the point here. I'm kind of a Tetris snob.)

1 comments

Getting Tetris right is extremely hard. There are so many tiny things to consider, e.g. timing stuff, fine grained controls, how blocks can be rotated when they are in a confined space... the list goes on.

I built a simple Tetris for the GameBoy Advance some 9 Years ago. It's bad, but I learned a lot: http://www.chaosquake.de/files/temp/yast.zip

Oh, absolutely. And a lot of those are choices to make and fine-tune rather than obvious boolean working/buggy issues. ie The Tetris Wiki lists a half-dozen different rotation systems alone, some of which show fairly complex behavior (http://tetris.wikia.com/wiki/TGM_Rotation). Add in getting the controls and timing just right, and a simple puzzle game becomes a lot trickier to pull off than it might seem.

Oh, and yours isn't all that bad. I played through an entire round without quitting out of boredom or frustration with the controls, which is better than I can say about a lot of random Tetris clones out there. Or maybe I'm just more forgiving of games that openly admit to being stupid and unoriginal ;)