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by phoboslab
5816 days ago
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Getting Tetris right is extremely hard. There are so many tiny things to consider, e.g. timing stuff, fine grained controls, how blocks can be rotated when they are in a confined space... the list goes on. I built a simple Tetris for the GameBoy Advance some 9 Years ago. It's bad, but I learned a lot: http://www.chaosquake.de/files/temp/yast.zip |
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Oh, and yours isn't all that bad. I played through an entire round without quitting out of boredom or frustration with the controls, which is better than I can say about a lot of random Tetris clones out there. Or maybe I'm just more forgiving of games that openly admit to being stupid and unoriginal ;)