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> SC2 got rid of a lot of that You think so? My impression is that SC2 had a lot more of repetitive tasks you had to do. E.g. wall off the ramp, send a worker scouting, ... and you have to perform certain actions every X seconds (like using chrono boost). A lot or mastering the game is rote learning, and polishing a build order. Another big part is constantly scouting and reacting to what the enemy is doing. Due to those reasons I found SC2 a bit tedious (it was still fun, just felt more like work than SC1). Granted, this is maybe because I played SC1 more on LAN, and there wasn't all the metagame going on. But I think SC2 really does focus on "grinding" and rote learning to get better, probably this was chosen to make it more "eSports"-like. If I would get to design a SC2.5 or SC3, I would remove all the rote - the actions you always have to perform - and I would give the player the opportunity to trade off more between macro and micro. Actually, it would be cool if you could "research" certain AI features in game for a cost. For example, have one upgrade that micros your marines like a pro, or positions your units in sensible formations. Another player could counter this with a "radio jam" ability, that would make your units in an area take bad formations, or be controlled by a very simple AI. And if you are good at micro, you could save the update, or invest it in an update that makes macro simpler. And so on, I think there are a lot of things one could explore there. Maybe opening SC2 to AI exploration can lead to such gameplay innovations. |
It's an absolute fact. Here are a few things that reduced the necessary repetitive action count considerably compared to SC1:
1. Larger control groups 2. Worker queues (including sending them to the resource patches) 3. Smart casting (no longer have to select individual units to correctly chain cast certain AOE spells) 4. Pathfinding actually works now so no need to click 15 times to get a unit where you want it to go.
> I played SC1 more on LAN, and there wasn't all the metagame going on.
Oh, I see. So you never played competitively?