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by antisthenes 3238 days ago
> You think so?

It's an absolute fact. Here are a few things that reduced the necessary repetitive action count considerably compared to SC1:

1. Larger control groups 2. Worker queues (including sending them to the resource patches) 3. Smart casting (no longer have to select individual units to correctly chain cast certain AOE spells) 4. Pathfinding actually works now so no need to click 15 times to get a unit where you want it to go.

> I played SC1 more on LAN, and there wasn't all the metagame going on.

Oh, I see. So you never played competitively?

1 comments

> Oh, I see. So you never played competitively?

Almost only in LANs, not un-competitively, but not "professionally" and not in ladders. I was more of a Counter-Strike dude when it came to competitive play.

I find the characters of the games very different, and the difference might be LAN vs BattleNet rather than SC1/BW vs SC2 (although Blizzard did emphasize certain aspects more in SC2).

I never played SC1 with contorted arms, frantically hitting the keyboard, nervously checking my production buildings. It was more like, lets build a pretty base, and then settle the age old question: Battlecruisers or Carriers?

I don't think I've even seen a wall-off. We probably would have laughed at how ridiculous it was to misuse a building like that, especially since you couldn't lower your supply depots.

Sometimes we would have ridiculous battles over secondary bases - in modern play, you would punish a player who overextends and go to their base, but back then that would have killed the fun. While you might have won, you would have been considered a spoilsport.