|
|
|
|
|
by mysterydip
3236 days ago
|
|
As a hobbyist indie dev, I think it's a great idea. My main concern for the platform is the same as indies in general: discoverability. How do you plan to grow the platform and make people aware of it? People won't subscribe without games, and devs won't spend time modifying for a platform with no audience. Seems like a chicken and egg problem. What's your goal in subscribers for one, two, five years? |
|
As far as growing our brand, we're going to use all of the typical avenues that a games company might! Twitch and Youtube influencers, physical presence at cons, and twitter/fbook/instagram.
It's taken some work to get things moving, but now that we've got great games like Evoland, Cluster Truck, Redout and tumblestone, we think we've got a virtuous cycle instead of a chicken and egg problem!