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by mysterydip 3236 days ago
As a hobbyist indie dev, I think it's a great idea. My main concern for the platform is the same as indies in general: discoverability. How do you plan to grow the platform and make people aware of it? People won't subscribe without games, and devs won't spend time modifying for a platform with no audience. Seems like a chicken and egg problem. What's your goal in subscribers for one, two, five years?
1 comments

It's a great question - first of all, we require very, very little(usually zero) technical integration work for games that aren't heavily dependent on steam!

As far as growing our brand, we're going to use all of the typical avenues that a games company might! Twitch and Youtube influencers, physical presence at cons, and twitter/fbook/instagram.

It's taken some work to get things moving, but now that we've got great games like Evoland, Cluster Truck, Redout and tumblestone, we think we've got a virtuous cycle instead of a chicken and egg problem!