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by Practicality 3253 days ago
I have been having a lot of fun playing this game with lots of others here on Hacker news.

Some suggestions: 1) Make the levels more obvious. It's not clear why players are stronger than others for some time. It would also be nice to see how far I need to go to level up more clearly.

2) ADD CHAT! I can't emphasize this enough. We need to be able to yell at each other and complain and work together.

3) Add the ability to switch classes more often.

4) Make the differences between bots and humans more obvious. I want to immediately know when I am fighting a person. A different color name, make them glowing, something.

5) Show the leaderboard after you finish. I want to be the best player today, or the last hour, or the last week or whatever.

6) Don't deduct any stats when I level up. Sometimes when you level up you are suddenly slower. I shouldn't get punished for leveling up.

7) Show my kills against different players. Let me develop a grudge. It makes it fun.

8) Show a message when a player kills a player! Let us know something cool happened.

2 comments

> 6) Don't deduct any stats when I level up. Sometimes when you level up you are suddenly slower. I shouldn't get punished for leveling up.

I think that's for balance reasons and I kinda like that dynamic. New players that join are weak and fast, high level players are powerful but slow, that way new players at least can run away from a hopeless fight against a way higher level.

The snowballing is already pretty bad as it is, high level tanks nearly instagib the low level ones. If high level tanks would be just as fast as the low level ones then no late joiner would stand a chance and the field would be dominated by that one guy/gal who managed to get max level first.

My suggestion would be to set the game to a fixed zoom level. Right now players can get quite an advantage by using the browser zoom function to zoom out and see further than players with standard browser settings.

Wow, that's a hell of a suggestion. All on point! Where were you when I was still developing the game
If you're still willing to work on the game, then you're really still developing it!

You're getting a lot of decent feedback here. Although there's lots of feedback that is more negative than necessary, too. Don't worry too much about that.

Take the good bits of advice, and keep on polishing the game if it still interests you. Even if it didn't become a hit right away, that doesn't mean it's a failure. :)

Heck, even if it never becomes a hit, you made your first game and people are actually playing it. There are lots of games that never achieve even that. And you can take the lessons learned here and apply them to the next game you write.

And for what it's worth, I had fun playing it. It felt sort of like Subspace in tanks.