If you're still willing to work on the game, then you're really still developing it!
You're getting a lot of decent feedback here. Although there's lots of feedback that is more negative than necessary, too. Don't worry too much about that.
Take the good bits of advice, and keep on polishing the game if it still interests you. Even if it didn't become a hit right away, that doesn't mean it's a failure. :)
Heck, even if it never becomes a hit, you made your first game and people are actually playing it. There are lots of games that never achieve even that. And you can take the lessons learned here and apply them to the next game you write.
And for what it's worth, I had fun playing it. It felt sort of like Subspace in tanks.
You're getting a lot of decent feedback here. Although there's lots of feedback that is more negative than necessary, too. Don't worry too much about that.
Take the good bits of advice, and keep on polishing the game if it still interests you. Even if it didn't become a hit right away, that doesn't mean it's a failure. :)
Heck, even if it never becomes a hit, you made your first game and people are actually playing it. There are lots of games that never achieve even that. And you can take the lessons learned here and apply them to the next game you write.
And for what it's worth, I had fun playing it. It felt sort of like Subspace in tanks.