|
|
|
|
|
by habitue
3257 days ago
|
|
The human brain has specialized structures in it, it isn't a homogeneous mass from which all parts of human cognition emerge once you have enough brain cells (see elephant brain size vs. human brain size). If you've ever seen anything else designed by evolution, you'll know it generally tends to be a grab-bag of weird tricks all combined together in a way that somehow works. We don't know what all the tricks are, nor which are necessary or sufficient to create human-like intelligence. There are also a lot of indications that ultimately you need some tricks (i.e. specialized portions of the architecture that bias the kinds of solutions the AI can learn) to be able to learn effectively in the environments we're interested in. For example, we know that there is a time dimension to agent tasks, and that objects don't pop in and out of existence, they tend to exist continuously. These are biases we are free to add to a learning system without worrying about it limiting the ultimate intelligence of the system. In the limit, the No Free Lunch theorems indicate that there's no such thing as a general learning system that doesn't sacrifice performance on some kinds of tasks. The goal of AI research is to sacrifice performance on tasks that we'll never encounter in favor of getting good performance on tasks we care about. |
|
That is precisely the core of my interrogation. The papers mentioned in the article seem to be about "hand designing" the weird tricks; shouldn't the goal be to build a system that enables the emergence of these weird tricks without involving human design?