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by wwalker3 5833 days ago
You're right, NKS does cover more than cellular automata, like network systems (as your reference shows). But all the examples Wolfram gives of network systems have the same anisotropy problem as a cellular automaton. He uses mostly hexagonal grids for his network systems, which are better than square grids, but still not isotropic.

Wolfram doesn't give even a simple example of how two particle-like structures might repel or attract each other in an isotropic fashion in a network system (or any other system in NKS). That doesn't prove it's impossible, but if it is possible neither Wolfram nor anyone else seems to have any idea how to even get started.

1 comments

Can't you get rid of the grid, and connect the cells randomly? I have an notion that Feynman did that, but I don't remember where I heard about it.
That might very well fix the anisotropy problem (I haven't seen it done yet, but it sounds reasonable). However, that leaves you with another problem -- how do you create a stable particle-like pattern that can travel over a randomly-connected grid of connections without disintegrating :) Something like a Game of Life glider will explode if it hits a differently-connected area of the grid.

But say you solve that problem too -- there are many more problems after that. How do you encode the other properties of a particle like mass, charge, spin and momentum into this pattern? How can patterns attract and repel each other at long distances like real particles do?

These problems are probably all solvable, but my point to the original poster was that it's harder than it seems at first, and it's not something that's amenable to a simple search of the state space of possible automata.