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by wwalker3
5832 days ago
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That might very well fix the anisotropy problem (I haven't seen it done yet, but it sounds reasonable). However, that leaves you with another problem -- how do you create a stable particle-like pattern that can travel over a randomly-connected grid of connections without disintegrating :) Something like a Game of Life glider will explode if it hits a differently-connected area of the grid. But say you solve that problem too -- there are many more problems after that. How do you encode the other properties of a particle like mass, charge, spin and momentum into this pattern? How can patterns attract and repel each other at long distances like real particles do? These problems are probably all solvable, but my point to the original poster was that it's harder than it seems at first, and it's not something that's amenable to a simple search of the state space of possible automata. |
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