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by oliveoil
5844 days ago
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there's something seriously fucked up with the game industry. A uni friend with a reasonably good theoretical CS degree tried to get a junior gameplay programming job last year and was told/signalled his knowledge and experience is not game-specific enough. So what I suspect is that the people who manage to get in have spent some sweet time getting there (perhaps even on specialized uni courses) and keep telling themselves this is what they really wanted (wasn't it just yesterday here on HN someone posted the wiki article about cognitive dissonance?). And it's the same across large portion of game companies at least, most notably those crunching out MMO games (there's a great blog about that that I can't find right now). |
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Academic preparation will usually get you nowhere, and for a programming job it will only help in a secondary way, or for a more "generic programming" job like tools programming. We generally only pay attention if you've done "cool stuff", usually written games in your own time or as class projects, or have experience at other gaming companies. Gaming degrees or gaming schools (DigiPen, Full Sail) will help, but only insofar as it provides you with an environment where you can easily make "cool stuff". We don't care about your gaming degree; we care about what you accomplished in class.
Now, one thing to point out is that there's not as much of an iron curtain in European companies. Based on anecdotal chats with some programmers from these companies, it seems much more common that they formerly worked in a "boring" industry.