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by jonbaer
3303 days ago
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I would like to find books which pertain to just this problem alone (build order planning) ... "Another sub-problem of the wider StarCraft (Blizzard Entertainment, 1998) playing problem is build order planning. The problem here is in which order to build certain improvements to the player’s base and in which order to research certain technology, a complex planning problem at a considerably higher level of abstraction than micro-battles. Here, Weber et al have data-mined logs of existing StarCraft (Blizzard Entertainment, 1998) matches to find successful build orders that can be applied in games played by agents." |
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Ultimate goal being to destroy the opponent, different build orders meet that goal, scouting could show which direction the opponent is moving, and action plan adjusted to counter or take advantage of a weakness.