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by yorwba
3309 days ago
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I think the literature on instruction scheduling might also be relevant for build order planning. You have a set of things to build (= instructions to execute) in the shortest amount of time, using the available production facilities (= execution units). Except in most games you can build additional factories, which doesn't really have an equivalent in CPUs. |
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But it does have an equivalent in scalable cloud infrastructure, where you can literally download more RAM, cores, etc.