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by indspenceable 3303 days ago
Often when I see something about 4d it uses this same analogy: a 2d being seeing a crosssection of a 3d world, in 2d. However, the video is in 2d, and it's able to show 3d in a much better/more clear way, clearly, cause when it's showing that example it's got a cutout of the "3d" view (which is still 2d!).

Why can't we do the same thing with 4d? Why does the object just disappear when it bounces into the 4th dimension, can't we maybe see a projection of it onto the 3rd dimension?

9 comments

I remember playing a flash or java game years ago that did exactly this. It was a 4d maze, rendered in stereoscopic 3d. It displayed the images side by side and you crossed your eyes to get the 3d effect.

It was really disorienting (the 4d, but also the eye-crossing), and like the post author says, just bundles of lines rather than solid shapes. Still very cool.

Ooh, I found it!

http://www.urticator.net/maze/

Thank you so much! I've wanted something like this for ages. Now to figure out how to cross my eyes consistently with astigmatisms...
Idk where I found these. Not 3d though, just stereoscopic 2d. Tetris may be nice for stereo-training, as it doesn't involve any complex movements. But it was harder to me than seeing stills.

http://www.hidden-3d.com/games_stereogram_tetris.php

http://www.hidden-3d.com/stereogram_games.php

"Why does the object just disappear when it bounces into the 4th dimension, can't we maybe see a projection of it onto the 3rd dimension?"

Yes, you can. This program just doesn't.

There’s a big problem with that, which is that we don’t actually see in 3 dimensions. Our eyes only get 2-dimensional projections of a 3-dimensional world.
Our eyes could get 2-dimensional projections of any more-dimensional world, actually, if it was available. The light-sensitive outline of that little guy in the video could accept photons from any 4-direction, and not only photons floating in his current 2-plane.

Ofc it is abstraction, I know that physicists aren't happy with heterodimensional settings at human scale.

I am not sure you are correct. We have 2 eyes so that our brain can work out the depth of the image.
We see in 2D, with a tiny bit of depth metadata. True 3D vision would allow you to look at someone, and see the entire volume of all their internal organs simultaneously.
Wouldn't that be xray vision?
The comparison here is, as usual, to go down a dimension. Imagine living in a world where everything is constant vertically, like those old 3D maze screen savers or Wolfenstein 3D. You're really seeing a 1D amount of information about a 2D world (in fact, this is how the calculation is for Wolf3D and other games of its era). You can infer depths to objects if you have two eyes.

Now contrast that to if you were plucked up vertically 'above' the game's level to look down upon it. Now you can see the entire 2D extent of the maze at once. Before, your vision was blocked by the walls, now you see the walls and what's on the other side of the walls simultaneously in a way that's entirely distinct from simply seeing through a transparent object.

Now, like seeing a 1D amount of information about a 2D maze while live inside it, we see a 2D amount of information about a 3D world around us (a picture demonstrate's this 2D amount of information - it's planar). Now imagine being lifted out the 3D plane of existence so that you could behold the entirety of the 3D world at once. That's the rough analogy.

An xray is still a 2D projection, just with different wavelength light.
The 2D->3D analogy made sense to me -- only being able to see the cross-section that is visible in a current dimensionality -- but I got to wondering if you couldn't use some of techniques from information visualization techniques to show a representation of that extra dimension in the current dimensional landscape (ie fading the object as it gets farther away from the current dimension).
Maybe they could do something like a fog? That is, if the object was farther away in the 4th dimension, it would appear less distinct or more fuzzy/blurry, like being in the fog.
Miegakure did something similar where it showed a shadow of the 3D space immediately adjacent to the currently visible slice. I think he since removed that, so I expect he must have experimented with something similar in 4D Toys and decided against it.
That's a neat idea! But I think it might be a bit overwhelming and confusing. It would help with getting the bigger picture.

Every 4d object would end up being a clear 3d cross-section where it intersects with our 3d world, plus a cloud of superimposed and increasingly hazier 3d cross-sections above and below us along the 4d ("w") axis, projected down onto w=0 3d-space.

Watch the part about the slicing of 2d world looking at the 3d objects. That slice is infinitely large in both dimensions, yet it can't see the 3D objects when they aren't in the same plane.

Now apply the same analogy to our world: our 3D world is just an infinitely large 3D plane in a 4D world. When the objects aren't in our 'plane', we can't see them.

See also Flatland (http://amzn.to/2qKFrOh, aff. link) which is a short novel in part about 2D shapes discovering the third dimension.

Edit: Didn't notice it was mentioned at the end of the comments, https://news.ycombinator.com/item?id=14472395, there's a free version linked from archive.org.

A favorite novel of mine actually! Hard to believe that it was written in the 1800s, yet still Abbott understood the 4th dimension better than most people today.
> Hard to believe that it was written in the 1800s

Aside from all the misogyny and the style of writing, you mean?

It was the 1800s. I'm sure that 150 years from now, everything you and I are writing now will be offensive in ways we don't understand today.
To be fair I think the misogyny was satirical
You obviously know that it wasn't, otherwise you wouldn't have created that throwaway.
Purely theoretical, but the presence of a 3D object can be detected by a 2D creature, by it's shadow, depending on relative positioning of object, 2D surface, and light source. What would a 3D shadow look like, with no need for a wall or flat surface onto which the shadow would be cast? For that matter, what would 4D light look like, if it even differs. Maybe the light we see is only a shadow of something from the 4th Dimension, or maybe a portal or doorway we have not yet learned to use to it's potential.
Yes, I would also expect a projection rather than a crosssection. One reason could be: perhaps it would make the game too confusing and difficult?

But I'd still like to see the difference.

I would like to see _four_ simultaneous 3d projections of the 4d space, each ignoring (or flattening) one of the 3 dimensions.
Exactly, you could do it with transparency/mesh lines/color gradient - it would be interesting to see.