| Because monetizing your open-source project means you take on a second job. Here are your choices: * Turn your OSS project into a company (Docker). The pro is that you can capture a lot of the value, the con is that you're splitting your project into CE/EE and also now you're a CEO * Give the software away for free and charge for the hosting (Gitlab). Pro here is that you get recurring revenue, but the con is that now you're in DevOps and wear a pager. Also this model doesn't work well for libraries, only "apps". * Charge for support (Ubuntu, Nginx-ish). Pro here is that by helping folks implement your software, you'll have a long line of success stories. Con here is that it isn't scalable - your upside is bounded by the hours you can bill * Get a job at a company that will fund you to work on it (React, Angular). Pro here is that you can make tons of money with a job you love. Nice work, if you can get it. Con is that now you work for that company and you're subject to whatever whims they have. * Run a Kickstarter (Light Table, Diaspora). Pro: you can gauge demand and you don't have a boss. Cons: it's one-time revenue, you have potentially inflated expectations, and just kidding, now you have 1,000 bosses. * Run a Patreon (Vue). Pro: you have autonomy and recurring revenue (yay!). Con: now you're a personality. This is limited to celebs who are good at marketing _themselves_ as much as their software * Ask for donations (Babel, Webpack). Pro: this works for tools and libraries (not just apps) and you can keep your mission. Con: Companies feel these donations have ambiguous deliverables. There's a lot of mental overhead too (How many projects can one company fund per month?) * Sell documentation, books, videos (React Training, my current gig). Pro: JavaScript fatigue makes you money! Con: Writing the docs isn't as satisfying as writing software (for many developers) So to answer your question: monetizing your open-source project means you take on another job _besides writing software_. In an ideal world if you write software and it gets used, you'd be able to capture some share of that value. But we're not there yet. [If you want to chat more about funding OSS, reach out to me (see my profile). I'm working on a few new ideas.] |
I don't write software, but I have run various small websites for something like 15+ years. I have always gotten more donation money than ad money off my projects. I switched to a tip jar (last year, iirc) and that further improved my take. (It isn't much, but it beats the figures I have seen quoted by most people when data has been asked for on HN. I also don't get much traffic. For the traffic involved, I think it is pretty good.)
I have also seen Patrick McKenzie talk about the fact that he won't donate money to open source, but if you are willing to write an invoice for him, he is happy to give you money. The reason is that he needs to justify his business expenses on his tax returns and a "donation" is charity that he can't justify to the government, but an invoice for a product he uses in his work is a legit tax deduction. He has talked about how he thinks open source should make invoicing business customers painless. I don't readily have a source at my fingertips, but I bet someone on HN can come up with a link.
A compendium of my own writing about tip jars: http://micheleincalifornia.blogspot.com/search?q=tip+jar