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by spacelizard
3357 days ago
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This will continue to be the norm in industries where the marketing cycles are so short and high-stakes. Firms get burned by picking the wrong contractors. Contractors get burned by spending a lot of time bidding on the wrong projects. These problems will continue to get worse as the stakes rise, as there will be even less time to make decisions properly. The project management debt they mention doesn't go away, it increases exponentially. The article suggests industry shifts more towards project-based economies as they progress, but I think this is wrong. The examples of Hollywood and video gaming are both outliers, because both of these industries have put up huge resistance to lengthened product cycles. In part they perceive it as reducing competition. And it's true, but personally I am starting to wonder what all this competition is actually getting us. Prices for customers are dropping, however we seem to get a lot of sequels and recycled content in the name of cost-cutting, and then a lot of extraneous fighting over who gets to release what on what platform just to push royalty charges up. And what do we have to show for it? A lifetime of fickle and perpetually unhappy customers? Please make it stop. The only solace that I have is that a lot of this is still driven by the hardware arms race. This won't end, but we will start to see more consolidation as the industry continues to mature. |
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Only a handful of AAA games are in the "HW arms race". By sheer numbers, the overwhelming vast majority of games sold are casual games downloaded on mobile devices.
The game industry is driven by people's short attention spans. It doesn't matter how fast you upgrade the technology, people get bored of playing the same game in the same way they get bored of watching the same movie even if you upgrade it to super-purple-ray-3D-smellivision. You already know the plot.