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by a_t48 3360 days ago
At my last company, clang let us do codegen for serialization (for a game like project). If clang had been copyleft we would have had to use a different solution - though we had intended/hoped on releasing our core libraries as open source, we weren't in a good place to do so.
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As can be seen in the recent discussion on steam developer fees, some game developers are advocating that the initial cost of releasing games should be increased. It would reduce competition. Having a proprietary c++ compiler plug-in be a requirement would server a similar purpose, limiting competition to established developers and those few who are willing to pay the initial price.
Hmm? I'm not sure how this is relevant - this wasn't a compiler plugin and is strictly not necessarily for 95% of developers out there- we just had extraordinary requirements that were best served by parsing our classes. Which developers are asking for higher initial prices? If they are asking for them, it's not to reduce competition - I don't know a single developer I've met who wants less games out there - it's because games are Fucking expensive to make nowadays. Consumers have higher standards of quality these days unless you go into a niche genre. (This is part of why 2d platformers are so common with indie developers - 2d is way cheaper to make than 3d)