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by ondras
3391 days ago
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Agreed. The overal design direction (have those glyphs "#" as it resembles thorns for a Game of Thorns inside a tower filled with brambles) won over usability in certain cases. If this was a full-blown game (and not a 7-day proof of concept), I would try to make the combat UI more robust. |
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Still, if you are set on using #, you could try varying size, boldness, italic, rotation, font, etc.