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This is most definitely not a solved problem, because graphemes (visual symbols) are a poor way to deal with unicode in the real world. Pretty much all systems either deal with the length in bytes (if they're old-style C), in code units / byte pairs (if they're UTF-16 based, like windows, java and javascript), or in unicode code points (if they're UTF-8 based, like every proper system should be). Dealing with the length in visual symbols is actually pretty much impossible in practice because databases won't let you define field lengths in graphemes. The way things compose: bytes combine into code points (unicode numbers), and code points combine into graphemes (visual symbols). In UTF-16 for legacy compatibility reasons with UCS-2, code points decompose into code units (byte pairs), and high code points, which need a lot of bits to represent their number, need two code units (4 bytes) instead of one. Java and JavaScript are UTF-16 based, so they measure length in code units and not code points. An emoji code point can be a low or high number depending on when it was added. Low numbers can be stored in two bytes, high numbers need four bytes. So an emoji can have length 1 or 2 in UTF-16. However, when moving to the database it will typically be stored in UTF-8, and the field length will be code points, not code units. So, that emoji will have a length of 1 regardless of whether it is low or high. You don't notice this as a problem because app-level field length checks will return a bigger number than what the database perceives, so no field length limits are exceeded. There isn't any such thing as "characters" in code. In documentation when they say "characters" usually they mean bytes, code units or code points. Almost never do they mean graphemes, which is intuitively what people think they mean. The bottom line is two-fold: (A) always understand what is meant in documentation by "length in characters", because it almost never means the intuitive thing, and (B) don't try to use graphemes as your unit of length, it won't work in practice. |
What do you think how text editing controls work? You cursor moves one grapheme cluster at a time, selections start and end at grapheme cluster boundaries, and pressing backspace once deletes the last grapheme cluster even if it took you several key strokes to enter. Grapheme cluster are obviously useful and certainly not a poor way to deal with Unicode in the real world.
Sure, grapheme clusters are neither the most common way to talk about strings, nor are they the most useful one in all situations, but nobody claimed that. If you have to allocate storage, you of course use the size in bytes after encoding. If you translate between encodings, you may want to look at code points. The right tool for the job, and sometimes the right tool is grapheme clusters.
There isn't any such thing as "characters" in code.
Sure, there is. Actually characters exist only in code, they are not used in any field dealing with written language besides computing. A character is the smallest unit of text a computer system can address.