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by riprowan
3392 days ago
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> The workflow makes the sound. The lack of automation forces you to make choices. Forces your hand, literally. You raise an excellent point here. A full-blown DAW is practically without limits: hundreds of tracks, unlimited effects on every track, any signal chain is possible. But making art is about working within constraints. Most of the best art derives from the constraints as much - or more - as the capabilities of the devices or instruments used. However there is a technical reason why these devices do sound different, and that is that they all impart euphonic distortion. Bass sounds "bigger." Treble sounds "clearer." Mixed tracks "glue together." Vocals "pop out." A sense of "depth of field" may be imparted. Technically speaking this is all "distortion" of the original signal. |
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Digital advocates are quick to point out that all of those phenomena can be perfectly modelled in the box. We have convolution reverbs and tube amp models and emulation that can be scientifically proven to match the analog gear.
By point is, you _can_ do all that, but will you? You have a world of possibilities, and so the likelihood when working with a digital / software workflow is that you'll stick to the relative strengths of that setup.
Another thing to note about the hardware console interface is the nature of a classic design. Consoles like the Neve or SSL are familiar to engineers, they are instruments with a hand feel. A recording or mixing engineer can go into a studio and get similar results from similar gear. The listeners ear can pick up a je ne cest pas familiarity from it, what you call "good sound" in another comment, without quote knowing what they're hearing. The same way the Telecaster just "sounds good". It's not better, it's just familiar. Digital workstations are all different and don't achieve the same familiar sound.