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> all of those phenomena can be perfectly modelled in the box Nope. How you gonna model the interaction between a microphone and the preamp load it's driving, and the compressor that's driving, and the EQ it's driving, and the nonlinear summing bus that's feeding, when all of these are interacting in a live signal chain, and all entering various forms of nonlinear behavior based on the age of components, their tolerances which vary from box to box, heat, etc? It might be theoretically possible, but past a certain point, to model these devices requires modeling physics at the materials level. In point of fact most digital "simulations" of these sorts of devices are not simulations at all, but approximations that impart similar EQ, dynamics, and harmonic distortion. I'm a dev by trade, been doing audio for decades too. I used to believe this was all modellable too. I think there's a tendency for people who are strong in digital signal processing but naive to what these devices are really doing to the signal to be overconfident in our ability to simulate them in realtime. You can definitely achieve a reasonable facsimile! But if you want the sound of this console then you're going to have to make one or buy one. |
I've probably been doing this stuff as long as you have, and I'm not actually sure where that point is any more.
I actually hate the sound of most of the Beatles albums. I think they sound crap by modern standards - tinny, rattly, clogged-up, mid-heavy mixes with no deep bass.
Put them up against a modern trance single mixed ITB and the latter sounds huge, dynamic, cinematic, and infinitely more polished.
Which is better? It depends...
The Pink Floyd albums hit a sweet spot by being musically ground breaking while also being the first examples of hifi multitrack recording in its modern form.
Now I tend to think ITB is fine for electronica and dance, because sometimes you want polish and a slightly unreal shine. But for rock, country and maybe even hiphop the older hardware is going to give you more character, bite, and depth.
Ultimately they're just colours you can use. If you have talent, it doesn't matter if you mix ITB or not.
If you don't, it doesn't matter either.