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by wmil
3393 days ago
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The jeweller's workshop UI is a weird disaster. You need to specify specific a task to cut a specific type of gem. You can make it repeat, but the task will erase if that gem type is unavailable. Then you need to create a task with a specific type of gem to encrust, again the task will delete if that gem type is unavailable. Finally the encruster will select an item in your fortress at random to encrust with that type of gem. |
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So if you want to cut semiprecious stones, queue a task for cut gemstone, worth ¤1 to ¤5. It would also be nice if you could specify the type of cut, since the game engine already randomly produces cabochons and baguettes and cushions and such.
The encrusting randomness can be controlled by locking the jeweler in a room with only one encrustable item, but I shouldn't have to. If I want a masterwork silver hammer encrusted with small jade cabochons, I want to be able to specify that.
Also, building multi-part instruments is just insane.