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by logfromblammo 3396 days ago
There should really be an option to handle gemstones by value rather than mineral type, which would require (and exercise) the appraisal skill.

So if you want to cut semiprecious stones, queue a task for cut gemstone, worth ¤1 to ¤5. It would also be nice if you could specify the type of cut, since the game engine already randomly produces cabochons and baguettes and cushions and such.

The encrusting randomness can be controlled by locking the jeweler in a room with only one encrustable item, but I shouldn't have to. If I want a masterwork silver hammer encrusted with small jade cabochons, I want to be able to specify that.

Also, building multi-part instruments is just insane.