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by yAnonymous 3403 days ago
Interesting, but I'd like more details on what's happening at the client.

Take Steam for example. For some games, downloading the update takes seconds, but calculating diffs and extracting takes 10-20 minutes. That's great for Valve, because little bandwidth is used, but terrible at the client side. On top of that, the update process slows the rest of the system almost to a halt, because of all the hard drive activity.

I can potentially see this mechanism making the same mistake.

1 comments

> On top of that, the update process slows the rest of the system almost to a halt, because of all the hard drive activity

As far as I'm aware, that's a problem only on Linux, because Windows has a desktop-grade IO scheduler tuned to interactive usage (whereas in Linux both the CPU and IO schedulers are written for maximum throughput).

Windows is quite capable of messing this one up as well; if your browser profile is on the same disk as you're doing something heavy, it'll end up blocking the browser while waiting to commit.

(Seems to be worst on Firefox)

This doesn't match my experiences. Linux seems to handle this better because it has competent memory caching.

If this poses an issue anyway you could run steam using ionice.