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by nailer
3412 days ago
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A lot of people hated the decision, but back when Microsoft refused to support WebGL, one of the reasons were that the GPU drivers were awful and exposing them to the internet was dangerous. The proper solution, of course, i for GPU drivers not to suck but it was still a legitimate point and this article seems to validate that. |
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Whereas Chrome implemented a WebGL compiler that reduced the amount of attack surface WebGL could reach and audited a bunch of popular drivers to fix the exposed bits.
I think the fact that this blog shows that these vulnerabilities are not reachable from WebGL is a validation of Chrome's approach there, though it clearly shows the issues these drivers present for escaping Chrome's sandbox.