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by edmccard
3414 days ago
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>fair bit of attack surface behind glReadPixels() and the like... >...you can start looking at parts of the system's memory I thought the whole point of using glReadPixels(), as opposed to just dereferencing a pointer in the system's address space, was that the framebuffer memory it accesses (whether backed by a texture or a surface or whatever) is GPU memory, and not system memory? |
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Also most browsers use the GPU to speed up rendering so you can pick out things from there too potentially.