Hacker News new | ask | show | jobs
by reitzensteinm 3423 days ago
The bots were all pretty incompetent, but it was INFURIATING to play against a dumb bot that does nothing but attack you.

Unlike a player, where you have a decent chance to juke their stack and cap them (and then have a great chance to win), many dumb bot implementations would just aggressively trade 1:1, basically guaranteeing that you're both screwed.

I got up to rank #3 on the FFA US server, and spawning next to Simple Bot would mess me up more than spawning next to an 80+ (back when it topped out at ~86).

That, and the terrible latency handling (if your internet is acting up a tiny but, you basically have no chance to win), was what made me stop playing eventually.

1 comments

Well, then I'm glad I think we've fixed both of these issues! Bots now can only play on one server, so people have the choice of playing against them.

Also we've significantly reduced the impact of lag by allowing you to queue up moves, even in enemy territory. Although all real-time games need a certain amount of reliability in your internet connection to work, I think we've recently reduced it significantly. Although, of course, any suggestions you have for improvement would still be useful!

No, that's perfect. Certainly there's always going to be a limit to lag compensation, but it was very frustrating when you could no longer double move, but your opponent could.