|
|
|
|
|
by shmerl
3438 days ago
|
|
Nintendo started to use Vulkan, so things are moving in the right direction, though pretty slowly. > The reason you need a proprietary API on a console is that you cannot make a game running on a $200-300 piece of consumer electronics compete with a game running on a $1000+ PC if they both use the same API. Their primary reason is to tax developers who want to release games cross platform. In practice, no one prevents console makers from making more expensive high end consoles. Those who want demanding games, would buy more expensive hardware. Console is just a type of human interface, nothing inherently in it requires it to be cheap. Same as in regular PCs. The only reason current incumbent consoles are like that is lack of proper competition in their space. Compare it to mobile hardware where competition is fierce. |
|
And to reply to your edit: It's true, nobody prevents anybody from making $1000+ consoles. They sell for shit though. Even PS3 suffered from being a $600 console a lot, a $1000 console would be as successful as the Steambox.