| They support OpenGL and Vulkan now natively on their Switch console. I.e. proper support, and not some fake pseudo API. > They sell for shit though. All it means, that most of those who use consoles don't want to play high end games. And console makers aren't incentivized to market that, because they don't have much competitors. Compare it to mobile hardware as I said. You could argue, that people also don't want to overpay for it. Yet, mobile hardware makers rush to refresh it way more frequently than console makers do, and prices there are more realistic. Competition helps. > a $1000 console would be as successful as the Steambox. It would surely sell less than cheaper ones, but same goes for regular PCs. Only a minority of enthusiasts buy high end computers. The vast majority buy weak laptops and such. But gaming market can address both use cases. I don't see how interface of controller vs mouse + keyboard is supposed to change that. |
It's actually opposite. Console audience (maybe with exception for Nintendo) wants to play high end games. This is why high end games sell much more on console SKUs. If by "high end" you mean AAA, of course.