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by NTripleOne
3481 days ago
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Why does there even need to be a full review when someone has spent 1500 hours of their life playing it? If it was worth 1500 hours of the reviewer's time then it's probably worth 10-50 of a potential buyer's. Inversely, I don't need to play a bad game for 1500 hours to decide that it's bad. I played 60 minutes of No Man's Sky and you'd have to pay me to play a single one more. Does that mean I should be discredited from voicing my opinion? |
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The return system and the achievement system should probably be integrated. Likely there should be some sort of achievement related to 'escaping the tutorial'. They might even call it "Almost bought the farm" or something.
Playing to that point should give a player a good idea what kind of game it is, and what sort of plot (if any) is happening in the game.
From /that/ point they should have maybe 30-60 min of 'game runtime' to return the game or not.
Functionally this would be an in-product demo.