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by mjevans
3481 days ago
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I realized I was starting to rant about NMS, so instead I want to try to be more constructive about the problem-space and avoid that game as a topic. The return system and the achievement system should probably be integrated. Likely there should be some sort of achievement related to 'escaping the tutorial'. They might even call it "Almost bought the farm" or something. Playing to that point should give a player a good idea what kind of game it is, and what sort of plot (if any) is happening in the game. From /that/ point they should have maybe 30-60 min of 'game runtime' to return the game or not. Functionally this would be an in-product demo. |
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Steam could easily implement this, letting you try purchased games for up to two hours.
It's be trivial for them to implement some anti-abuse system (like "must have purchased N games before using demos, etc).