|
|
|
|
|
by andrewclunn
3485 days ago
|
|
Movie: 2 hours passive absorption. Must know how to speak the language. Creators have full control of the narrative. Book: 8 hours intellectually engaged. Must know how to read. Creators have control of the narrative, but not the pacing at which it is consumed. Video game: 30 hours actively participating. Must have skills specific to the medium, which often vary by genre. Creators have to allow for disruption and variation of the narrative, often in ways they cannot predict. It's not that games can't be art in the modernist sense (where the intention is to either convey an idea or evoke an emotion). It's just that video games are a less accessible and more complex (and therefore harder to get right) medium. Want to do something only an interactive medium can do? Games are a good choice. Want to tell a story? Games are then an objectively inferior choice. |
|
Not at all. First, lol at the presumptuousness of "objectively" when talking about subjective things. Second:
The example I always give is Spec Ops: the Line. I like it particularly because it has a well known and well regarded parallel in the medium most often compared when having the "games are art" discussion -- movies -- in Apocalypse Now, in that they're both reimaginations of the book Heart of Darkness.
I contend that the game is a much more powerful narrative experience precisely because its am interactive medium. You don't just see the characters perform their action and feel the consequences. You are the character. In the game (spoiler alert), you are the cocky soldier killing brown skinned enemies by the scores in what seems to be a run of the mill entertainment shooter. You quickly come across more sinister and depressing and horrifying sights. The situation devolves, and you are in control of the character the whole time. In one of the pivotal moments of the game, you (you, not someone else) pull the trigger on a white phosphorus bombing, to devastating consequences. You later walk the ruins of the area you just bombed and come across the horrifying sights of the consequences of your actions: horribly disfigured dead civilians. You experience and cause all these horrors, and the feelings and depressing reflections they cause are all the more intense, and their message all the more poignant, because you were in control the whole time. That's my 2c.