| > Want to tell a story? Games are then an objectively inferior choice. Absolutely incorrect. Games are simply a different way to tell a story, with different advantages and disadvantages. One particular advantage that might not be obvious initially is that non-interactive mediums such as video can (with rare exceptions) onlyt induce in the audience sympathetic emotions. Something tragic happens to an important character, you feel sad for them. Interactive storytelling can utilize direct emotions because you are the actor. Consider the tragic death of a character in a movie that makes you feel sad, yet you continue to watch. A similar tragedy happening to the player character (permadeath) in a video game may make you rage quit. For a very discussion of these ideas about storytelling in an interactive media, I recommend watching at least the last (4th) episode[1] of Innuendo Studio's video essay "Story Beats"[2]. > Creators have full control of the narrative. You (and anybody else interested in the theory of storytelling) should also watch "The Artist is Absent"[3] by the same person. It's technically an analysis of Davey Wreden's "The Beginner's Guide", but it's really an amazing 30 minute crash course in semiotics, death of the author, and enunciation theory as applied to The Beginner's Guide. [1] https://www.youtube.com/watch?v=IyhrKPLDCyY&index=4&list=PLJ... [2] https://www.youtube.com/playlist?list=PLJA_jUddXvY4f8-eoY0mg... edit: I somehow forgot to include this link [3] https://www.youtube.com/watch?v=4N6y6LEwsKc |