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by BoorishBears
3490 days ago
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> Something like that could be packaged as Massively Multiplayer Online As A Service That already exists, see Photon Engine's multiple PaaS options https://www.photonengine.com Different ones have different APIs tuned for different types of gameplay and or Unity3D integration (by mimicking Unity's original networking programming API). I've implemented them for an MMO I freelanced for a while back and it was pretty painless. |
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