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by skoczymroczny 3510 days ago
also, use deviator on enemy unit, select it, order it to attack but don't select the target. When it changes owner back, select the target. Even though it's an enemy unit now, it will obey your order. Turrets won't attack it because it's an ally. When it destroys it's target (e.g. construction yard), it will wake up and try to attack you again.
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The same trick works when the AI uses a deviator on your units too. Another funny bug I remember is that the range of the Sonic Tank is tied to the game speed, which is quite a nerf or buff because that is a very strong unit. Remember to set it to "slowest" when fighting the Atreides ;-)
Also, the speed setting seemed to affect the current screen more. At high game speeds, if a unit was being chased, you could keep your unit in the view with the enemy unit out of view, and your unit would get a massive speed advantage.