| There's a distinct difference between blaming scalpers for a general shortage of supply and holding them accountable for detestable profiteering behavior. The point of bringing up the 15c instance was to highlight the apparent assumption that manufacturer supply always trend consumer demand. A large portion of the user community knew in advance that the 15c would be limited release...but so did scalpers as hundreds of units were immediately relisted at super-inflated prices on zero-day. In the end, it's the user community for which the product was intending to target who ultimately loses...which inflames the compromise that I've made in my mind between a legit business incentive to make a fair profit and an underlying hacker ethos. Furthermore, scalpers have nothing invested in the creation of the end-product, nor do they ever intend to use it, nor is there any value added to their super-inflated relist price, nor do they share in the business risk of bring the product to market. Profiteering is their strict modus operandi. Although it's certainly delusional to think that these bad apples could ever be done away with completely, I think it's equally asinine to point fingers at an OEM (who has invested in and owns the IP rights) without having first excercised due diligence in holding scalpers who are demonstrably contributing to the supply problem publicly accountable for their actions, if only on a moral note. The problem becomes even more exacerbated when technology enables independent scalpers to gain critical mass on a scale that can nerf an entire production lot. It's unfortunate that the only real action the public can take is inaction against scalper relists...it's even more unfortunate that real consequences are practically nonexistent. What isn't being acknowledged is the very real risk that any company faces with bringing a hardware product to market at scale. Saturate the market with the intent of deterring scalpers and your unsold investment sits in a storage warehouse costing you untold amounts collecting dust. Increase unit cost on the next product lot and suffer consumer outrage. Set the initial cost beyond reasonable profit and you're in price gouging territory. Assuming a sustainable business model, where's the incentive? Again, it's the user community who ultimately loses to the true vectoralist scalper. The food vs. yacht analogy appears to dismiss reality. In a zero-sum game, the unit cost of a yacht commands a ballpark 6-8 orders of magnitude delta over food. As a society, we indirectly deny poor people yachts on the merit of economic sensibility, not because it's a social luxury; simply replace yacht with a scaleable luxury like cell phone or computer. The notion of an alternative "affordable yacht" is an oxymoron and subjectively exclusive to the wealthy. |
They've added a lot of value for people who really wanted the console to the extent that they were willing to simply pay $600 for it. Those people can now buy the console rather than having to dick around with the limited supply and hope they were lucky. Trade creates wealth, just as if they'd e.g. imported a product to somewhere where it's not normally sold.
> The food vs. yacht analogy appears to dismiss reality. In a zero-sum game, the unit cost of a yacht commands a ballpark 6-8 orders of magnitude delta over food. As a society, we indirectly deny poor people yachts on the merit of economic sensibility, not because it's a social luxury; simply replace yacht with a scaleable luxury like cell phone or computer. The notion of an alternative "affordable yacht" is an oxymoron and subjectively exclusive to the wealthy.
We're talking about a videogame console here - and not even a value-for-money one, it's been a gimmick from the start.