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by dahart 3508 days ago
> I also think it was less accurate because I believe the feminism angle is a red herring.

How does that reflect on me? I didn't bring up feminism, @tnones did.

> Like, suppose I complained that videogames are rarely marketed to poor people ... maybe I should support small indie game studios instead of complaining

I don't understand where you're going with this. There is a class bias in the video games market, as with more or less our entire economy. That is probably much better documented than the sexism bias. But games cost money to make and money to buy, and they're a luxury entertainment product, so I'm not sure what there is to do about it, not do I see how that changes anything regarding cultural sexism.

> it's only her discourse that is, in my opinion, holding us back as gamers.

What did she say that is holding you back? How is it holding you back or working against gamers? Did we read the same article? She's trying to appeal to more gamers, not fewer, she's trying to help people who don't current like games start to like them and see games the way gamers see games... I'm confused.

1 comments

I know that part didn't reflect on you. You asked about my opinion on the accuracy, and the thing we were trying to be accurate about was OP's article, right?

You know how men make more money than women? And how white people make more money than black people? We should expect then that more white men will buy luxury goods like videogames, right? No additional sexism needs to be postulated, is what I'm saying. You are double-counting the evidence.

> She's trying to appeal to more gamers, not fewer, she's trying to help people who don't current like games start to like them and see games the way gamers see games.

We all are. We are on the same side, some people just think the author is doing it wrong. I myself think the author is doing most things right (she is an actual game designer working on fixing the problem she complains about), but her complaints sound misguided and superfluous. They don't match with some people's experiences of trying to persuade their friends to play games, which means she was generalizing from a small sample and her theory might be wrong. (not the practice, though, since she is an actual game designer)

> the thing we were trying to be accurate about was OP's article, right?

No, you said my comment was less accurate, because feminism, not that the article was less accurate. Except I didn't bring up feminism. Nor did Brie. @tnones did, his comments were inaccurate.

> You are double-counting the evidence.

How so? I was disagreeing with @tnones, who said there's "nothing" to support Brie's point of view. "Video games already have a diverse, demographically blind audience". "They're class and race-blind..."

Those statements are factually incorrect, and my comment was simply addressing that. I provided evidence to someone who just denied that there are any biases in games at all.

You have just acknowledged race, class, and sex biases, and it sounds like you also disagree with @tnones and agree with me.

> We are on the same side, some people just think the author is doing it wrong... her complaints sound misguided and superfluous... she was generalizing from a small sample and her theory might be wrong. (not the practice, though, since she is an actual game designer)

This sounds so presumptuous to me. Brie was a lead programmer (not designer) on Child of Light & Assassin's creed. She has more than a decade of experience leading teams making the very games you're defending, and your conclude her remarks are superfluous based on some internet commentary??

There is data that supports what she's saying, it's easy to find with almost no effort, if you look. Publishers agree with what she's saying, I know because I've talked to some. Like Brie, they're also trying to find healthier markets that attract a broader base and appeal to women as well as minorities, old people, poor people, etc.

You said her remarks are holding gamers back. What did you mean? How are you being held back? Why don't you share your experiences that shed some light on your point of view, or point us to some data that backs up your position that the industry is going the right direction and that Brie's is misguided?

Brie did bring up feminism. Or rather, she uncritically brought up the white male gamer stereotype, which is worse. That is the "feminist shtick" that tnones was complaining about.

I acknowledge bias in who pays for videogames, not who plays them. My friends and I play lots of videogames but we don't show up in any publisher's radar because we are poor and play mostly old games, used games and pirated games. We are fine with that and do not write blog posts complaining that the gaming industry discriminates against poor people.

We still play more than many rich people, we just play different things.

Brie is a very good designer but (by her own story) bad at giving gaming recommendations to her friends. Those are separate skills that do not transfer well. She learned the wrong lesson from her experience when she blamed the sexist culture instead of her own inability to understand her friend's tastes. To her credit she also learned a correct lesson: "It wasn't about answering them; it was about asking them".

As for my own experiences, I think they would bore you. Where I come from we have our own petty dramas like this game journalist for a local paper who means well but is so cringey that it ends up reinforcing the basement-dweller stereotypes. This worries us because where I come from games aren't seen as a high-status upper-middle-class luxury, but rather as a low-status diversion and escape from reality (kind of like opiate for the masses). It feels like an entirely different situation that someone like Brie, who complains unironically about a "a state of constant shock, of constant stimulation", would not understand.

> Or rather, she uncritically brought up the white male gamer stereotype, which is worse.

Would you mind quoting what you're talking about? And would you mind explaining how something she said that is true, and has data to back it up, and that you've already acknowledged, is "worse" than what @tnones said, which has no basis in fact? Is this more a problem of style than of content, like with my comments? You complained about my condescension, and yet agreed with my facts and disagreed with @tnones.

You realize that complaining about feminist schtick is a sexist male chauvanist thing to do, right? @tnones is being a hypocrite, doing the very thing he's complaining about.

> I acknowledge bias in who pays for videogames, not who plays them.

Still, despite the evidence I provided? All four of the links showed biases in players separate from purchasing. Even though you didn't like the quote about who buys games, the first link still had separate demographics data about who playes games. If you follow the link, you will find separate sections on "demographics" and "buying habits".

The data does show a clear bias in who plays games, not just who buys them. Why would there be huge a gender difference in purchasing patterns, and not in playing patterns? That doesn't make sense, but I'd love to see some supporting data. There's plenty more data on game demographics, btw, I Google searched for all of 5 seconds just to have some links to back up what I already knew from 15 years working in games and films, that cultural sexism exists in games. Nobody who's actually working in the games industry is disputing the existence of cultural sexism in games. It's not one group or one thing, it's all of us, the makers, the marketers, the players, the buyers, the publishers. The good news is problem is being slowly solved, it is becoming less of a problem over time, thanks to the people that are acknowledging the situation and helping to fix it. Not helpful at all is denying that it exists like @tnones.

Your own sources say that playing games is fairly equal. Two of them say it's fifty-something to forty-something. The bias is too small, and the difference in wealth between privileged-straight-white-males and the rest of us is enough to explain it. Notice also that according to source two, women who play videogames are in average older than men who play videogames, suggesting another wealth correlation.

> I Google searched for all of 5 seconds just to have some links to back up what I already knew from 15 years working in games and films

That is precisely the problem. You already knew what you wanted to find, so even though we are looking at the same data, we are interpreting it differently based on our different experiences.

>You realize that complaining about feminist schtick is a sexist male chauvanist thing to do, right?

By saying things like that you reinforce @tnones point. I disagree with him but your dismissive attitude is not proving him wrong.

> Why would there be huge a gender difference in purchasing patterns, and not in playing patterns

That's what the data you found says, so don't dismiss it just because you can't easily explain it. The explanation I can come up with is that games are expensive and wealthy people buy more of them. Straight-white-male-privilege correlates to wealth.

EDIT: I think your mistake could be that you believe people who can't afford games don't play them. As a person with 25 years of experience in being poor, I can assure you that is not the case.

> Not helpful at all is denying that it exists like @tnones.

If @tnones is right then complaining about sexism is a waste of time and effort that detracts from the effort we should be applying to the "real issue", whatever it is. Like you say, the problem seems to be going away on its own (just like the gender wealth gap, further supporting my theory that we are looking at wealth correlates).

I don't think discussion about the "real cause" of the problem or even about whether the problem exists at all is unhelpful, as long as it is kept civil and does not detract from the real work of people like the author.

EDIT: Forgot you asked me about quotes! Just search for the words white and male in the article. Almost every time she mentions those it's to put forward a stereotype.