| > the thing we were trying to be accurate about was OP's article, right? No, you said my comment was less accurate, because feminism, not that the article was less accurate. Except I didn't bring up feminism. Nor did Brie. @tnones did, his comments were inaccurate. > You are double-counting the evidence. How so? I was disagreeing with @tnones, who said there's "nothing" to support Brie's point of view. "Video games already have a diverse, demographically blind audience". "They're class and race-blind..." Those statements are factually incorrect, and my comment was simply addressing that. I provided evidence to someone who just denied that there are any biases in games at all. You have just acknowledged race, class, and sex biases, and it sounds like you also disagree with @tnones and agree with me. > We are on the same side, some people just think the author is doing it wrong... her complaints sound misguided and superfluous... she was generalizing from a small sample and her theory might be wrong. (not the practice, though, since she is an actual game designer) This sounds so presumptuous to me. Brie was a lead programmer (not designer) on Child of Light & Assassin's creed. She has more than a decade of experience leading teams making the very games you're defending, and your conclude her remarks are superfluous based on some internet commentary?? There is data that supports what she's saying, it's easy to find with almost no effort, if you look. Publishers agree with what she's saying, I know because I've talked to some. Like Brie, they're also trying to find healthier markets that attract a broader base and appeal to women as well as minorities, old people, poor people, etc. You said her remarks are holding gamers back. What did you mean? How are you being held back? Why don't you share your experiences that shed some light on your point of view, or point us to some data that backs up your position that the industry is going the right direction and that Brie's is misguided? |
I acknowledge bias in who pays for videogames, not who plays them. My friends and I play lots of videogames but we don't show up in any publisher's radar because we are poor and play mostly old games, used games and pirated games. We are fine with that and do not write blog posts complaining that the gaming industry discriminates against poor people.
We still play more than many rich people, we just play different things.
Brie is a very good designer but (by her own story) bad at giving gaming recommendations to her friends. Those are separate skills that do not transfer well. She learned the wrong lesson from her experience when she blamed the sexist culture instead of her own inability to understand her friend's tastes. To her credit she also learned a correct lesson: "It wasn't about answering them; it was about asking them".
As for my own experiences, I think they would bore you. Where I come from we have our own petty dramas like this game journalist for a local paper who means well but is so cringey that it ends up reinforcing the basement-dweller stereotypes. This worries us because where I come from games aren't seen as a high-status upper-middle-class luxury, but rather as a low-status diversion and escape from reality (kind of like opiate for the masses). It feels like an entirely different situation that someone like Brie, who complains unironically about a "a state of constant shock, of constant stimulation", would not understand.